Humanities
  • ISSN: 2155-7993
  • Journal of Modern Education Review

Games: A Journey Through History to the Classroom


Gabriel Assumpção Firmo Dantas1, Hellen Sandra Freires da Silva Azêvedo2, José Marlo de Araújo Azevedo 1

(1. Federal Institute of Acre, Brazil; 2. Acre State Education Network, Brazil)


Abstract: The word game has different meanings, in different cultures, but there is always something in common to all meanings. The research searches the history of the origin of games, their use in the classroom and the differentiation between game and gamification, which have peculiarities that tend to confuse those who intend to use games within the educational aspect. When talking about the use of games in the classroom, it was argued that the game should be combined with the pedagogical need and the realization of feedback, to collect the results. Finally, some examples of games and gamification that could be applied within the technical course in buildings are exposed. The methodological choice was to harmonize the qualitative methodology with the basic strategic one, to acquire knowledge and, subsequently, seek a solution to the known problems, and through the triangulation of information combined with the analysis of discourses and praxis these authors completed the paths followed for the development of this article.


Key words: Federal Institute of Acre, game, soil mechanics, technical education, vocational education






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